AI Insights · Timothy · January 2022
Top 5 High Fantasy Games on iOS in the Middle East Q4 2021
An overview of the performance of the top 5 high fantasy games on iOS in the Middle East during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five high fantasy games on iOS in the Middle East showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is an analysis of the performance of Clash of Clans, Genshin Impact: Natlan Launch, Clash Royale, Mobile Legends: Bang Bang, and Evony.
Clash of Clans displayed a dynamic performance in weekly revenue, peaking at approximately $440K in late September and experiencing fluctuations throughout the quarter, culminating at around $381K in the final week of December. Weekly downloads for the game hovered around the mid-teens, peaking at 16.3K in the week of December 20. Active users saw a steady rise, reaching a peak of 735K by the end of December.
Genshin Impact: Natlan Launch showed a significant spike in weekly revenue, peaking at about $273K in early November. The game's downloads started strong at 17.2K in late September but gradually declined to around 12.7K by the end of December. Active users consistently increased, ending the quarter at around 149K.
Clash Royale experienced notable revenue peaks, with the highest being approximately $226K in the week of December 20. Weekly downloads saw a significant increase in late October, reaching 20.8K, but generally settled around 13K to 15K towards the end of the quarter. Active users steadily increased, peaking at 459K in late December.
Mobile Legends: Bang Bang had its highest weekly revenue in early November at around $162K. Downloads saw a declining trend, starting at 16.6K in late September and dropping to around 4.8K by the end of December. Active users remained relatively stable, averaging around 198K throughout the quarter.
Evony showed a varied performance in weekly revenue, peaking at approximately $126K in late November. Downloads saw a decline mid-quarter, with the lowest at around 2.7K in late November, but rebounded to 8.4K by the end of December. Active users fluctuated, ending the quarter at around 22K.
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